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Michael Oshamika
Michael Oshamika
Co-Founder | Art Director | Vecury Interactive Inc.
Lagos, Nigeria

Summary

As an Art Director at Vecury Interactive, I specialize in architecting visual systems that blend aesthetic beauty with technical logic. With a First Class degree in Pure and Applied Physics, I approach game art through a "first-principles" lens—optimizing production pipelines and solving complex visual challenges before they hit the engine.

My work focuses on the intersection of stylized environments, character-driven storytelling, and intuitive UI/UX. I am passionate about leveraging AI and modular workflows to empower small teams to create AAA-quality experiences.

Core Competencies: Art Direction, Technical Art, Game Design, 3D Modeling, and Pipeline Optimization.
Tools: Unreal Engine, Blender, Substance Painter, Adobe suit, LLMs, Claude Ai.

Skills

Art DirectionConcept ArtEnvironment DesignLook DevelopmentRendering3D Animation3D Modeling3D VisualizationCharacter ModelingEnvironment ModelingGame DesignGame DevelopmentCharacter DesignArchitectural VisualizationCharacter AnimationArchitectural DesignPBR TexturingAi

Software proficiency

Blender
Blender
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Quad Remesher
Quad Remesher

Productions

    • Video Game
      Legend of Asha
    • Year
      2026
    • Role
      Art Director
    • Company
      Vecury Interactive Inc.
    • Video Game
      BattleReign
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Vecury Interactive Inc.

Experience

  • Co-Founder | Art Director at Vecury Interactive Inc.
    February 2021 - Present

    Currently leading the creative vision at Vecury Interactive, I am dedicated to pushing the boundaries of indie game development and animation. I am particularly interested in how Artificial Intelligence can be integrated into the creative process to enhance player immersion, streamline asset creation and animation production.